ScriptHookRDR2 V2 v2.0

Red Dead Redemption 2 |

ScriptHookRDR2 V2 v2.0

ScriptHookRDR2 V2 is an alternative to Alexander Blade’s ScriptHookRDR2 that maintains the same API architecture while adding more features. It includes a modern native user interface for managing scripts and mods.

Features

  • Provides an alternative to Alexander Blade’s ScriptHookRDR2 while maintaining the same API architecture.
  • Does not have the bug in Alexander Blade’s ScriptHookRDR2 that causes the game pools to reset in cities with a high number of objects and pedestrians.
  • Includes a modern interface that allows you to manage mods individually and add new ones without restarting the game.

Specifications

  • Game patch: 1491.50
  • Version: 2.0

Installation

  1. Download both the Mod loader and ScriptHookRDR2 V2 file.
  2. Extract both and copy dinput8.dll and ScriptHookRDR2.dll into your RDR2 Game Directory, where RDR2.exe is.
  3. Launch the game.

Make sure to download version 2.0, it fixes all bugs.

Additional features

To use the below listed exports, link the provided library in your project.

1. Native command: DRAW_LINE

How to use:

void DRAW_LINE(float fromX, float fromY, float fromZ, float toX, float toY, float toZ, int r, int g, int b, int a) { invoke<void>(0xec2ab68b,fromX,fromY, fromZ, toX, toY, toZ, r, g, b, a); } // 0xec2ab68b

Add this line to your natives.h file.

2. Native command: SET_TEXT_FONT

How to use:

void SET_TEXT_FONT(int fontType) { invoke<void>(0x3EDE2F10, fontType); } // 0x3EDE2F10

Add this line to your natives.h file.

3. Native command: SET_TEXT_JUSTIFICATION

How to use:

/* 0=Center,1=Left,2=Right */
void SET_TEXT_JUSTIFICATION(int justifyType) { invoke<void>(0x1B929974, justifyType); } // 0x1B929974

Add this line to your natives.h file.

4. Export: getStaticPtr, called Locals in the decompiled scripts

Add this line to your main.h file:

DLL_IMPORT uint64_t* getStaticPtr(const char* scriptName, int staticIndex);

Usage:

uint64_t* static = getStaticPtr("script_name" 12345);
LOG(*static)            // to read
*static = 0xCOFFEEBABE   // to write

5. Export: switchLabel, switch text labels from the game with your own, this will allow you to provide your custom text in input boxes

Add this line to your main.h file:

DLL_IMPORT void switchLabel(const char* oldLabel, const char* newLabel);

6. Export: getCommandFromHash, returns a pointer to the command of the provided hash

Add this line to your main.h file:

DLL_IMPORT void* getCommandFromHash(uint64_t hash);

Credits: kepmehz
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These mods let fans make their game feel even more special, bringing unseen features to the beloved Western-themed action game. Upgraded Red Dead Redemption 2 with "ScriptHookRDR2 V2 v2.0 Mod", the game can become even more fascinating, so don’t miss the chance. It’s now or never, so step forward right now!



Useful Information: How to install Red Dead Redemption 2 Mods | How to Create Red Dead Redemption 2 Mods | About Red Dead Redemption 2 Game | Download Red Dead Redemption 2 Game | Red Dead Redemption 2 Release Date | Red Dead Redemption 2 System Requirement

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