




Rededrunk’s Factions v1.0.0
Adds factions to the open world!
Required
ScriptHookRDR2 V2
This mod was inspired by San Andreas and GTA V. I always liked how in those games, gangs actually existed in the open world. Gangs would be hanging around in the city and despite how subtle it was, it really added to the atmosphere. But in RDR2, every gang encounter is scripted and/or is tied to missions.
With this mod, you’ll start seeing gangs living naturally across the map, chilling in town, running supplies, fighting other factions or causing random trouble. But it’s not just gangs, it’s other groups as well such as Cornwall’s men, the U.S. Army, etc. For a full list, see below.
I built a full relationship system between factions, so they actually react to each other and to the player. Some groups get along, some hate each other on sight, and those relationships can shift depending on area control. Each faction holds parts of the map based on their lore, but there are contested areas where some factions might fight one another.
This mod is disabled during main missions. It will still run during open world missions, however.
[Mod Content]
Rededrunk Factions.ini – Allows you to enable/disable factions. Set true to enable or false to disable.
Rededrunk_Factions.txt – Stores and tracks faction territory ownership, relationships, rotation timing, and events. The script reads and updates this file automatically. The file allows changes to persist between sessions, ensuring evolving world states and organic faction behavior. Do NOT change any of these values or it might not work properly.
[Installation]
Place Rededrunk’s Factions.asi in the main directory.
Place Rededrunk Factions.ini in the main directory.
Place Rededrunk_Factions.txt in the main directory.



