Realistic Loot Rebalance
Loot became more logical and balanced. More money from loot and robbery. No auto pickup for ammo, but more ammo from corpses. Balance changes.
Lenny’s Mod Loader (LML)
Ammo doesnt pickup from guns automatically. Instead you take more ammo from looting corpses.
More ammo from corpses and ammo boxes (+50-100%).
Chance of additional revolver ammo from armed peds even if they died holding rifle.
Less throwables from enemy corpses, except knives.
MONEY & VALUABLES
More money from robbing npcs, coaches and looting corpses (in average +50%).
Platinum items are more rare. In that time platinum jewelry was not popular yet.
Silver items are more frequent, especially for pocket watches.
Opened consumables are more frequent; unopened – more rare. Potent meds are much more rare. Horse reviver is much more rare.
Taxidermist quest: lowered rewards because 50$ for rabbit+squirrel is too much; 15$ is just enough. Of course, for harder tasks rewards are bigger.
I changed this rewards along the way because they placed in the file responsible for loot money.
Unpack mod folder into lml folder.
Ambient gangs – Set priority to this mod or manually delete “loot_table_ped.meta” file from Ambient gangs mod.
Audax – for finding how to change amount of ammo from corpses.
Bolmin70 – for finding how to stop auto pickup of ammo.