Ped Damage Overhaul Reloaded v1.2

Red Dead Redemption 2 |

Ped Damage Overhaul Reloaded v1.2

Continuation of Ped Damage Overhaul, with bug fixes and new features. Credit goes to HJ and fitfondue, the original authors, along with Hundsfott, who maintains the original mod page.

This is a modified version of the original Ped Damage Overhaul mod by HJ and fitfondue that HJ graciously gave me permission to work on and upload under a new mod page. It retains the functionality of the original mod while introducing important bug fixes and some additional features.

Use F10 when in game to open the mod menu. You can set Euphoria Mod status in there.

Legacy Mod Features by HJ and fitfondue
This mod enhances gunfights, making them more varied, dynamic, and engaging throughout the game. NPCs react realistically: stumbling when running with injured legs, gasping for breath when shot, writhing in pain when fatally wounded, groaning in pools of their own blood until death, and clutching wounds while staggering after being hit.

Nearly all features are customizable via the ini file, allowing you to enable, disable, or adjust settings to craft your preferred experience. The mod exclusively modifies human NPC behaviors and attributes, leaving animals and other elements unaffected.

It comes in three versions:

Light Version:
– NPCs react dynamically to where they’re shot: leg shots cause stumbling during movement, hand shots disarm them, and torso shots make them stagger.
– When an NPC’s health falls below a critical threshold, they collapse and enter distinct stages of dying, each with randomized behaviors, ultimately succumbing toblood loss.
– NPCs may audibly react in desperate situations (e.g., panicking, begging, or cursing), based on a probability system.
– A bleeding mechanic causes NPCs to lose health over time after sustaining fatal injuries, with randomized bleed-out durations for variety.
– NPCs set on fire burn for an extended period, with a small chance of surviving (though severely weakened afterward).
– When shot, NPCs may stay downed for a random duration based on their health, allowing players to temporarily “knock the wind out” of opponents.
– All behaviors include updated, randomized movement and pain sounds to enhance immersion.

Standard Version:
All Light Version features are included, plus the following:
– NPC health and player damage have been rebalanced for a more satisfying experience, eliminating “bullet sponge” enemies.
– NPC damage output is adjusted to provide a greater challenge, as they no longer absorb excessive damage.
– Weapons now feel distinct in combat, with their condition and ammo type (e.g., special ammo in a well-maintained weapon) delivering a more impactful experience.
– NPC accuracy decreases as their health declines, making them less precise shots when wounded.
– Arm and leg shots deal reduced damage to NPCs compared to torso or headshots.
– All NPCs, including lawmen, can be disarmed.
– Hogtying an NPC disarms them, though escaped NPCs may still draw a hidden knife to retaliate.

Overhaul Version:
All Standard Version features are included, plus the following:
– Core drain (health, stamina, and Dead Eye) is moderately increased, making hunting and purchasing food essential for survival.
– Cores are fully depleted upon death, increasing the stakes of combat.
– An additional 25% of money is lost upon death, adding further consequences to defeat.

Additional Features In PDO Reloaded
This custom version of PDO currently includes the following changes :

The Sounds Of Death
No more semi-silent NPC’s re-using the same two pain sounds as they die. The mod now features hundreds of custom sounds for the dying states, greatly enhancing immersion and brutality. NPC’s will scream and moan in pain as they writhe on the ground, then progress to gurgles and rattles as they approach death.

Death Spasms
NPC’s in the final Dying Stage will “twitch” with dying convulsions, simulating catastrophic nervous system failure and which taper off as they approach death.

Vastly Improved Surrender Mechanics
Disarming NPC’s and making them surrender now leads to varied outcomes depending on NPC personality types. Tough guys have a higher chance of fighting back, while cowards might flee, all of it scripted with voice lines from the game to enhance immersion. And turning your back on them now might not be the wisest choice…

Improved Dying State Progression
With DyingStateProgression, instead of a single “bleed-out” value and kill timer of 40 seconds, an NPC will now progress through the three default Dying States in a more organic manner. They’ll spend a random amount of time (defined in the .ini) in each stage depending on where they entered them (Badly Wounded -> Critically Wounded -> Near Death) before finally reaching the last stage and succumbing to their injuries.

The goal is to create a more natural bleed-out, meaning you’re much more likely to see the transition from writhing in Dying State 1 & 2, to slack spasms in Dying State 3, rather than being bled out or timed-to-death before they can reach it.

The amount of time they spend in the Dying States is configurable and has different values for free-roam and missions, so you can have longer bleedouts during free-roam, and shorter ones for missions.

Bug Fixes
This version of PDO contains numerous bug fixes and performance enhancements, including a fix for the “standing around bleeding” issue that plagued the original PDO. See the changelog for all changes thus far.

Important Note: The current version is compatible with most mods that alter the Euphoria physics, with a few notable exceptions.

Inside the .zip file, you’ll find this:
– PedDamageOverhaul.asi – The main script. Identical across all three versions.
– PedDamageOverhaul.ini – The ini in which all settings are defined. The default version is “Standard”, and comes with the main file.
– \lml\PDO Reloaded\ – Contains sound banks for custom sounds. You must install this or the pain/death sounds will be animals!

INSTALLATION
It is critical that you delete any old version of legacy Ped Damage Overhaul before installing this version! If you use an old PDO .ini file with my version, you will BREAK the mod.

– Download and install ScriptHook V2 and Lenny’s Mod Loader. That is a hard requirement. Without ScriptHook V2 or with other .asi hooks, the script will break. Without LML, you will hear animal sounds instead of injury sounds.
– Download this mod. Extract PedDamageOverhaul.ini, PedDamageOverhaul.asi & the lml folder into Red Dead Redemption 2 main directory, alongside RDR2.exe
– You can edit PedDamageOverhaul.ini to enable or disable any feature you want, along with modifying NPC and
– player weapon damage and maximum/minimum health. Beyond the new features that I’ve added, the settings are left at their “defaults” that the original mod creator set.


Credits: HJ and fitfondue and Starkweather
This content was uploaded by website visitors. If you notice any mistake, please let us know.

These mods let fans make their game feel even more special, bringing unseen features to the beloved Western-themed action game. Upgraded Red Dead Redemption 2 with "Ped Damage Overhaul Reloaded v1.2 Mod", the game can become even more fascinating, so don’t miss the chance. It’s now or never, so step forward right now!



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