Persistent Time and Temperature Display v1.7

Red Dead Redemption 2 |

Persistent Time and Temperature Display v1.7

Adds a highly configurable weekday, clock and dynamically coloured temperature HUD, with optional Sunday observance, pilgrimage, fatigue and sleep systems.

Description
Persistent Time and Temperature Display adds a clean, unobtrusive in-game clock, weekday display, and ambient-temperature readout to Red Dead Redemption 2.

The weekday appears above the clock and supports full or abbreviated names, built-in language options, and editable custom translations. The temperature display can gradually change colour as the environment becomes colder or hotter, blending smoothly between configurable neutral, cold, and hot colours.

The HUD automatically stays out of the way during cutscenes, scripted cameras, fades, scopes, binoculars, tutorials, and selected menus. Position, size, spacing, colours, opacity, time format, temperature units, weekday format and language, visibility behaviour, and controls can all be configured through the included INI.

Version 1.7 also introduces optional Sunday observance and pilgrimage mechanics. After Arthur sleeps into Sunday morning, he may be appointed a chapter-appropriate pilgrimage destination somewhere in the world. Completing the pilgrimage and preserving an unbroken Sunday can grant honour rewards, while configurable actions such as losing honour, becoming wanted, gambling, drunkenness, entering a mission, or using a weapon on sacred ground can break the observance.

The optional fatigue and sleep system tracks how long Arthur remains awake. Tiredness produces increasingly frequent clock-blink reminders, while exhaustion causes continuous blinking, progressively reduces the maximum value of Arthur’s inner cores, and eventually restricts Health recovery until he sleeps. Fatigue thresholds, optional clock colours, blinking, mission behaviour, core restrictions, sleep recovery, and persistence are configurable.

TimeTempDisplay Classic provides the complete weekday, clock, and dynamically coloured temperature HUD. Sunday observance, fatigue, and custom sleep recovery are disabled by default.

TimeTempDisplay Plus uses the same HUD preset while enabling Sunday observance, pilgrimage, fatigue, and custom sleep recovery by default.

Both downloads use the same ASI. Only their default INI presets differ.

Installation
– Install Alexander Blade’s ScriptHookRDR2 or another compatible ASI loader.
– Extract the downloaded archive.
– Copy the following files into the main folder containing RDR2.exe:
– TimeTempDisplay.asi
– TimeTempDisplay.ini
– Start the game.

Press F10 to temporarily hide or show the HUD.
Press F11 after editing the INI to reload supported settings without restarting the game. Settings marked BOOT ONLY require a complete restart.

Main features
– Displays the current in-game weekday, time, and ambient temperature
– 12-hour or 24-hour time display
– Celsius, Fahrenheit, or automatic unit selection
– Full or abbreviated weekday names
– Built-in weekday language options and editable custom translations
– Dynamic temperature colouring with configurable neutral, cold, and hot endpoints
– Smooth colour blending between temperature ranges
– Independent position, size, spacing, and colour settings for the weekday, clock, and temperature
– Configurable opacity, text shadow, and fade-in
– Separate weekday, clock, and temperature switches
– Automatic hiding during cinematic and interface-heavy moments
– Optional hiding during missions, help messages, or Radar Off mode
– Configurable HUD toggle and INI reload keys

Optional Sunday features
– Sunday observance activated by sleeping into Sunday morning
– Chapter-aware pilgrimage destinations across the world
– Churches, graves, monuments, burial grounds, and other spiritual locations
– Configurable pilgrimage duration and return window
– Map marker and atmospheric pilgrimage messages
– Immediate honour reward for completing the pilgrimage
– Additional Monday honour reward for preserving an unbroken Sunday
– Configurable break conditions for honour loss, wanted levels, missions, gambling, drunkenness, and weapon use on sacred ground
– Optional suppression of ambient bounty hunters on Sundays
– Sunday colour override and fortified inner cores
– Persistent Sunday and pilgrimage progress

Optional fatigue and sleep features
– Tracks how long Arthur remains awake
– Increasingly frequent double-blink reminders while tired
– Continuous clock blinking at full exhaustion
– Optional fatigue clock colours and progressive colour blending
– Progressive limits on Arthur’s Health, Stamina, and Dead Eye inner cores
– Restricted outer Health recovery at full exhaustion until Arthur sleeps
– Configurable sleep recovery for Health, Stamina, and Dead Eye
– Optional replacement of vanilla sleep recovery
– Configurable tired and exhausted thresholds
– Optional mission-time exclusion
– Persistent fatigue across complete game shutdowns and restarts

Important notes
The fatigue system may conflict with other mods that continuously modify cores, fortified cores, outer Health, or sleep recovery.

Fatigue persistence is stored in:
TimeTempDisplay_Fatigue.state

Sunday and pilgrimage persistence is stored in:
TimeTempDisplay_Sunday.state

These states are global to the installation and are shared across save slots.
An incomplete pilgrimage resumes after restarting the game, including its destination and accumulated progress. However, the pilgrimage map marker may not reappear after fully quitting and restarting Red Dead Redemption 2.


Credits: MerlinsCry
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Useful Information: How to install Red Dead Redemption 2 Mods | How to Create Red Dead Redemption 2 Mods | About Red Dead Redemption 2 Game | Download Red Dead Redemption 2 Game | Red Dead Redemption 2 Release Date | Red Dead Redemption 2 System Requirement

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